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Journey Into The Past

by Nathan Abbott

You are in the Year 3051 a War has Amassed (It Begun by a man with Magical Powers, T'Shaar). You are among the Rebels and are sent Back in Time To Find T'Shaar's Tomb of Power and Destroy it. Zylon (your Contact) has found the year it was created in and sends you Back in Time to Destroy Him and His Tomb... ( Add-on - T'shaar's Forces )...

FLAMING SWORD OF BERGMAN SCHULTZ

by Konrad Schubert

Some years ago a young mage known as Bergman Schultz was travelling with his friends through the Border Princes when they were suddenly ambushed by a small group of bandits......

Festival of Might

by Chris Clements

osh Martin is the original creator of the festival. I have compiled his original work and added a few things to his idea. I realize this is very rough, but as I have no plans on really working on this project I thought I would send it to the list and see if anyone might be interested in adapting it to their own campaigns. It makes a great backdrop for an adventure set in a town or village....

ERNST HIMMELMANN'S ARENA OF EXOTIC BEASTS

by Michael Andersen

Are your players looking for a real fight? Do they find Minotaur fights at the Middenheim festival boring? Well, why disappoint them, here is a way to let the players enter the combat of their lifetime - maybe also loosing their life in the progress......

THE EMPIRE WEEKLY

by Frank Lubbers

It has almost been a year since the celebration of Mittherbst Autumn Equinox. Due to the bad organisation last year, Emperor Karl Franz has decided to reintroduce a large festival, as Altdorf used to know under Emperor Wilhelm Holswig-Schliestein, also known as Wilhelm III......

The Earth Shook

by Stephen K. Pogue

During the night the characters feel the earth buckle and shake beneath them. If they are camping out a couple of old trees may fall nearby. It is very disconcerting to all of the party, but especially Dwarven characters because they realize there has been a large earth quake....

LETTERS FROM SYLVANIA

by N/A

The story teller had offered to tell a story for a portion of food and a mug of ale. The traveling group of adventures in the inn had much gold at the time, and was looking for opportunities to use it. The story teller had finished eating and looked on the group of adventures. I will tell a story about the southern Sylvania in the year 2413, an isolated place with much superstition. This story is actualy about one of these superstitions. The question about wether it is true or not, I will leave for you to decide......

TALES FROM SYLVANIA II

by Michael Andersen

This WFRP scenario is made for the three pre generated PCs in the end-section, feel free to develop other PCs, but if they are really good and interesting, please post them to me! The scenario's Bad-girl is build around the real person Elizabeth Bathoy - converted for the Warhammer world. The scenario takes place in the year 2413 which is several years before normal campaigns (typically 2512). In a campaign the scenario can be introduced through a minstrel or story teller (like Orfeo). The players might get 1/4 of the normal Experience points, or something like that (They learn a little from the history). Otherwise you can change the history a little, making the PC's have to meet an old friend (a NPC from earlier in the campaign) in Nuln. The scenario uses several sources (I had only a little less than two days to make a playable version of the scenario for my groups next gaming meeting, and I had to use methods like that). First the converted historic person Countess Elizabeth Bathoy which the scenario is based upon. A friend of mine is making some material about Sylvania, and as I helped him collecting information about Romania, I found some interesting information about this person. The next thing is the monastery's layout, which was taken from 'The name of the rose' including the library (some of my players had seen the movie, but haven't read the book, and in the book the library's mystery is totally different!). -- Maps aviable for download...

Groke, a neutral daemon

by Gregory Jay Scott

The Groke ( for it is not known if there is more than one ) is mistakenly called the demon of cold, or frost demon. It is VERY rare. It has huge long nose extending approximately to its belly button, it's arms extend to the ground. Its height is about 5 feet and it is so heavily built that it is nearly that wide....

New Rules for Giants

by G.G.Lepper

In the WFRP combat system physical stats, weapons skill, unique skills, weapons, speed, are all taken into account. One thing not taken into account is size... This may toughen large NPC's which is really needed in the game. The following are a way to deal with the sheer size of Daemons, Giants, Ogres, Treeman etc....

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